PM3.6 - Diddy Kong - Action - 0x122
Entry Script
- CreateInterrupt { interrupt_id: Some(10146), action: 0x123, requirement: (OnGround) }
- DisableInterrupt(10146)
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
- CallEveryFrame { thread_id: 9, script: 0x1ac10 }
- ChangeSubactionRestartFrame(SpecialSStickJump2)
Exit Script